In June, I gave a talk at Software You Can Love titled It’s Not About The Technology - Game Engines are Art Tools. The intended audience was systems programmers, but there are lessons here for people evaluating off the shelf systems as well.
This is a part two to my talk from Handmade Seattle last year, It’s Not Survivorship Bias - On Successful Software Endeavors.
Please note that I’m playing a little joke at the beginning that may not work as well without a captive audience considering the recent Unity BS, so please watch the whole thing before yelling at me.
See my replies to comments here.